3D Environment Artist

3D print model created at the Department of National Defence Army Learning Support Center for the Tactics School as part of the Tactics School Hall of Valour project. -Modeled and rendered using 3D Studio Max

Created for the Department of National Defence Army Learning Support Center to be used for simulation purposes in Unity3D. -Tri count: < 500 each (Wood stack < 1000) -Textures: 256 x 512 Diff, Spec, Norm (Wood stack 256 x 256) -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop

Created for the Department of National Defence Army Learning Support Center to be used for simulation purposes in Unity3D. -Tri count: < 1000 each -Textures: 512 x 512 Diff, Spec, Norm -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop

Created at the Department of National Defence Army Learning Support Center as part of a modular brick set for use in Unity3D. -Modeled using MudBox -Rendered using 3D Studio Max

Created for the Department of National Defence Army Learning Support Center to be used for training simulation in Unity3D. -Tri count: 53 417 (52 components) -Textures: 2048 x 2048 Diff, Spec, Norm -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop

Created at the Department of National Defence Army Learning Support Center. -Modeled and rendered using 3D Studio Max

-All assets modeled using 3D Studio Max with details added to select models using Mudbox -Textures created in Adobe Photoshop -Scene assembled in UDK -Image taken in UDK

-All assets modeled using 3D Studio Max with details added to select models using Mudbox -Textures created in Adobe Photoshop -Scene assembled in UDK -Image taken in UDK

-All assets modeled using 3D Studio Max with details added to select models using Mudbox -Textures created in Adobe Photoshop -Scene assembled in UDK -Image taken in UDK

-All assets modeled using 3D Studio Max with details added to select models using Mudbox -Textures created in Adobe Photoshop -Scene assembled in UDK -Image taken in UDK

-Modeled using 3D Studio Max -Textured using Adobe Photoshop -Buildings assembled in UDK -Image taken in UDK

-Modeled using 3D Studio Max -Textured using Adobe Photoshop and MudBox -Image taken in UDK -Concept by Robert Sim

-Modeled using 3D Studio Max -Textured using Adobe Photoshop -Image taken in UDK

-Landscape created using UDK -Textured using Adobe Photoshop -Image taken in UDK -Based off concept by Robert Simons

-Landscape created using UDK -Textured using Adobe Photoshop -Image taken in UDK -Based off concept by Robert Simons

-Landscape created using UDK -Textured using Adobe Photoshop -Image taken in UDK -Based off concept by Robert Simons

-Tri count: 3 776 & 1 852 -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop

-Tri count: 848 -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop

-Tri count: 366 (434 for curved) -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop

-Modeled and rendered using 3D Studio Max

-Tri count: 7 831 -Modeled using 3D Studio Max -Textured using Adobe Photoshop -Environment used from previous scene -Concept by Bungie

-Modeled and rendered using 3D Studio Max -Concept by Bungie

-Modeled and rendered using 3D Studio Max -Procedural textures used in 3D Studio Max -Concept by Bungie

-Tri count: 64 & 208 -Modeled and rendered using 3D Studio Max -Textured using Adobe Photoshop
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PATRICK WARD